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City Park Zone

A wooden car park with three zones, a ramp and a rooftop garage. It covers 67 × 67 cm assembled, with 40 pieces that click together without glue. Every surface can be repainted again and again.

Three wooden cars are included, so every space can be filled. There are hours of magical play in building it, colouring it and growing the town, and the whole family can join in.

Crateit Town
  • +Builds social skills through role play
  • +Endless ways to expand the town
  • +Colouring trains fine motor skills
  • 3+år
  • Farves om igen og igen
  • Designet og produceret
53,56 € 53,56 €
399,20 kr.

0,00 € / pcs
In stock
  • Free shipping over DKK 499
  • Delivery in 1-3 working days with GLS
  • 14-day right of return, change your mind with ease
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Price 53,56 €
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Crateit Town · Byens parkeringshus

Et parkeringshus i flere etager.

Plads til hele bilparken. Hver Crateit Town er skabt til at kunne males på, igen og igen, så den bliver en del af legen og kan farves om, så længe barnet tegner på den.

40dele
Designet til kreativ leg
3stk.
Biler i træ
67×67cm
Samlet mål
3+år
Anbefalet alder
DK
Designet i Danmark
Klar, parat, parkér!, Crateit Town - Wooden toy - City Park Zone

Ready, set, park!

Let the cars race for the best parking spaces in Crateit Town's parking zone

Sov i parkeringszonen, Crateit Town - Wooden toy - City Park Zone

Sleep in the parking zone

Should the cars take a break? Let them stay overnight in one of the three parking garages!

Leg med byens biler, Crateit Town - Wooden toy - City Park Zone

Play with the city's cars

These charming wooden cars fit perfectly into the city's parking zone.

How it works

Four steps, and the rest is up to your child

The set arrives in bare wood, so you are the ones who give it colour. There is no right order and no right ending.

  1. 1

    Build

    The included assembly guide shows the way. The pieces click together without glue or tools.

  2. 2

    Colour

    Everything arrives in bare wood. Your child picks every colour, and there are no wrong choices.

  3. 3

    Play

    No screen, no batteries and no right way to do it. The play finds its own direction.

  4. 4

    Recolour

    The markers cover the old layer. The same toy can become a new story as often as you like.